![portal 2 hd mod portal 2 hd mod](https://i.ytimg.com/vi/dcM4M4dgFVE/maxresdefault.jpg)
this also shouldn't lag the game more at all. and the main command wich is the in the top of this comment will reset itself after you restart the game however crosshair and xray wont. """ simbols are there cuz most commands wont work without them. if you want to bind it to a key then type bind "command" and make sure the well it does what it says it removes the crosshair. this also goes well with crosshair 0 and portal_draw_ghosting 0 on those commands 0 will disable it and 1 will enable it the ghosting one will make portal xray go away and the first. if the gray box doesent open then go into the mouse and keyboard settings> and check alow console then try again.
![portal 2 hd mod portal 2 hd mod](https://pcminecraft-mods.com/wp-content/uploads/2019/08/2017_11_13_22_02_30_1510784335_1-740x420.png)
to apply this go into console by hiting ` or ~ under esc and then type the command or just copy paste. the second one is motion blur amount and same goes for last one it will be more motion blur the higher the number is. the higher the first one is is more glow. Ninjamuffin99, PhantomArcade, evilsk8r and KawaiSprite for Friday Night Funkin'.
#Portal 2 hd mod mod#
Friday Night Funkin' HD Mod (WITH GUN MECHANIC + CUTSCENES) The maker of this mod has full permission to take this page down. Youre good to go, even Half-Life 2 looks good nowadays. Friday Night Funkin' HD Mod (WITH GUN MECHANIC + CUTSCENES) by pizzashowerman. No, if you just crank up the settings to the max it just looks fine. Portal 1 actually used the Source engine, not Source 2. This will add vignette, portals will emit light, triple motion blur, and things will glow alot better, if it seems to bright or you want to modify motion blur you can change the first 2 numbers. I personally dont know any HD mods, but all the Valve games made on Source (including Portal) still look acceptable or good. "mat_bloomscale 4 mat_motion_blur_strength 3 r_portal_use_dlights 1 mat_vignette_enable 1"