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Brawl more than say Street Fighter III or Virtua Fighter 5. Capcom 2 from a stylistic point of view are closer to the territory of party games such as Super Smash Bros. From six buttons down to four, less damage from attacks and the number of projectile attacks increased. Capcom were never shy to reveal that the game had been simplified to allow it to be more accessible. Capcom 2 holds a little secret.ĭespite building on the foundation of one of the deepest and most balanced fighting games ever (Street Fighter 2) the focus with this game is something entirely different. And in most fighting games this would be blasphemous as style is everything. If you are already well versed with the Marvel universe and the heroes of Capcom's games you will probably push your way through the selection fast. They have many different strengths and strategies they can deploy whether they are good up close, ranged or in the air, it's up to you to decide how what your team will be like. And overview is something that you quickly need to get as you choose characters from the 56 fighter strong roster. This strange mix of pixels and polygons sometimes means you might lose some overview. Since the game was originally developed for Sega's Dreamcast (or rather the arcade version NAOMI to be exact) the backgrounds are in crisp 3D graphics giving the game a very distinct look. It's a fighting game in the classic 2D style with beautiful pixel characters, the kind your HD set may not like very much, and they have tried to scale these as best they can. Perhaps this is also the reason why an updated version of the game found it's way onto Playstation Network and Xbox Live Arcade. It most be with a certain amount of pride Capcom can lay claim to having the most chaotic 2D fighting on the market, despite the fact that it was released nine years ago. And while my simple goal is to beat the other team to a bloody pulp I can hardly take a breath before the screen is filled with all the colours of the rainbow and laser beams.įire balls, laser beams, and what I can only assume to be "robot vomit" fly from one end of the screen to the other and while I sometimes feels as though I've lost control over the chaos I am certain that I am enjoying myself. When I'm put in control two teams made up of three characters each have taken to the screen. My thoughts immediately associate this with some kind of philosophical role playing game, and I don't think I'm saying too much if I claim that there could be no background that has less to do with the chaos that is Marvel vs.